NationalSimAssociation
Would you like to react to this message? Create an account in a few clicks or log in to continue.


NATIONALSIMASSOCIATION FOR XBOX 360 2K12
 
HomeLatest imagesRegisterLog in

 

 OFFENSE GAMEPLAY RULES

Go down 
AuthorMessage
phil03
Admin
phil03


Posts : 23
Join date : 2011-07-07
Age : 38
Location : Milledgeville Ga

OFFENSE GAMEPLAY RULES Empty
PostSubject: OFFENSE GAMEPLAY RULES   OFFENSE GAMEPLAY RULES EmptyFri Jul 08, 2011 12:44 am

--You are only allowed to have 50% of your points in the paint. We do subtract fastbreak or second chance points from this total.
--After a made basket or a defensive rebound you must allow the defense to get back and set up before you start running your plays. It should not take but a second or two after you cross the halfcourt line for the defense to set up.
--However if the point guard gets the rebound you may push the ball up court without waiting for the defense.
--If at any point you steal the ball, block a shot or catch an airball you may push the ball down court in anyway you like. You can full court pass, dribble across the half court line or however you see fit. This only happens after a turnover. (If the ballhandler chunks the ball down court on their fastbreak, the defender is allowed to switch players and intercept the pass)
--No more than 35 three pointers allowed per game. You may have an addition 10 three pointers per overtime if you reach that point. However you cannot shoot more than 10 three pointers in a single overtime.
--Do not turbo back and forth (zig-zag) to get open shots
--No excessive pump faking/isolation plays/or continuous play
--PAUL PIERCE RULE: If a defender jumps attempting to block a shot do not abuse clicking the shoot button to draw a foul.
--You may not use turbo to get open shots – meaning no zig-zagging. You can use turbo but do not abuse it.
--No pausing unless you are in a timeout. If you are going to be a while please let your opponent in chat know.
--No checking stats in game at anytime.
--A point guard or shooting guard can be the only ones taking the ball up the court unless you have a player on your team that admin says is allowed to do so.
--Players should not average more than 40 minutes per game. Use your bench.
--A player can start in his secondary position.
--Make sure that you are using plays and not abusing just certain plays
--Just as the defense has to guard the ball the offensive player has to controller the ball. No switching off.
--If your opponent decides to press in the fourth quarter you are allowed to fastbreak and break the press at will.

SN: DO NOT JUST FAST BREAK ALL GAME LONG NO TEAM DOES IT SO WE WILL NOT HERE IF YOU DO NOT HAVE NUMBERS NO NEED TO FAST BREAK ON EVERY MISS SHOT OR REBOUND
Back to top Go down
https://nationalsim.forumotion.com
 
OFFENSE GAMEPLAY RULES
Back to top 
Page 1 of 1
 Similar topics
-
» DEFENSE GAMEPLAY
» TRADE RULES
» DISCONNECTION RULES
» CHAT ROOM RULES

Permissions in this forum:You cannot reply to topics in this forum
NationalSimAssociation :: RULES-
Jump to: